![]() The Interdictor cruiser, for example, has twice the shield power of the Imperial-class and the Super Star Destroyer is "merely" four times as strong as the Imperial-class. Gameplay values are also radically changed many spacecraft have shield values different from their canonical values. There were, however, some inconsistencies to the canon, like having to "discover" planets and "recruit" characters who, according to the timeline, were already known. The game is non-linear and open-ended (the player is able to do anything in any order, according to their own preference and skill) therefore, the player could change or avert some events of the canonical timeline, like not migrating to Hoth after Yavin, creating more than one Death Star, killing off important characters like Chewbacca or Lando Calrissian and even leading the Empire to victory. This would lead to a powerful team that could turn many missions successful, improve the morale of planets and fleets they were in, etc. ![]() Some characters were Force sensitive and could be trained by Jedi characters (like Skywalker or Vader) to augment their abilities. Events of the later movies are mentioned and can happen randomly (like the capture of Han Solo by bounty hunters or the Jedi training of Luke Skywalker). The Galactic Empire was ready to strike back against the Rebel base of Yavin 4, while the Rebel Alliance was readying to move to another system.Īpart from the given time of the beginning, the game was not story driven and the scenario expanded freely. The game started right after the Battle of Yavin and the destruction of the Death Star. ![]() Victory, gather the warships of the rebel Main screen for the Rebel Alliance Opening crawl Īlliance once and for all. ![]()
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